Your favorite hard Mu Online server

BattlesMu

Reliability. Diversity. Balance.

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Why will you like it with us?

FAST START FOR NEW PLAYERS

๐Ÿš€ Double Expirience 0 - 15 RR ๐Ÿš€

๐Ÿ‘‘ 7 Days Full Buff From xShop ๐Ÿ‘‘

๐Ÿ”ฎ 7 Days Unique +100% EXP BUFF ๐Ÿ”ฎ

โญ +200% EXP for new players โญ

Unique telegram bot

  • Character Death Notifications
  • Notifications when reaching level 400
  • Notifications about upcoming events
  • Information about the number of zen in inventory
  • Information about current coordinates
  • Information about the current level
  • And more

VERIFIED BALANCE

IMPROVED GROUTING SYSTEM

RECYCLED OPTIONS

RECYCLED SKILL TREE

HIDDEN QUESTS AND MULTISPOTS

CUSTOM PETS

CUSTOM JEWELS

VARIETY IN GAMEPLAY

The server administration consists of long-time fans of the Mu Online game with extensive experience. We do not see any commercial interest in this project; the main goal is to create a truly balanced, interesting game world with versatile gameplay, an abundance of mechanics and tangible game progression.

Additional information

Major Gameplay Changes

Grand resets
Grand resets open up new opportunities - the game is divided into chapters based on grand resets. Since we have a maximum number of grand resets of 5, there will also be 5 conditional chapters. When a player reaches a certain grand reset, a new location becomes available to him (players who have not reached this grand reset will not be able to get to the location). Along with the location, additional content opens in the form of new drops, bosses, quests, etc. You can see how this works in practice in the table below.

0 GR

1 GR

2 GR

3 GR

4 GR

5 GR

Maps, Drop

Crywolf, Baraks

Fenrir component

Kanturu

Gemstone

Kanturu Island

2.5 wings components

Rakleon

JOG

Karutan

3-rd wings components

Old Kehotun

4rd wings components

Swamp of Darkness

Master exp x2

Uruk

Soceted items, Spheres

Ferea

?????

Nixies Lair

?????

Bosses

Nightmare

Kundun

Medusa

Selupan

Greath Golden Dragon

Monster of the Water

Lord Silvestr

God of Darknessn

Lord of Ferea

Nix

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Emphasis on team play
The main idea is that it is easier to overcome any problems by uniting. The main bosses and golds have been significantly strengthened and you can defeat them by cooperating with other players, especially in the early stages. In addition, with the number of party participants, the experience gained also increases, and we also have a guild buff mechanic that gives tangible and relevant bonuses to guild members when they are nearby.
System of curses and blessings
System of curses and blessings - on our server every weekend a maximum reset is recorded. If at the time of stopping the top 1 server has 20 resets, then until the restriction is lifted no one will be able to make 21 resets. This will allow lagging players to close the distance at the top, and the leaders can calmly move on to other activities. During the shutdown, a certain modifier will also be introduced on the server, which will also be canceled with the removal of the restriction on resets. The modifier can be either negative (curse), for example, a decrease in experience gained, the inability to attend an event, the disappearance of some quest monsters or events, or positive (blessing), for example, an increase in experience gained, an increased drop of stones, a doubled number of events. Until gamers reach reset 30, there will only be blessings on the weekend, after which we will provide additional information on these mechanics.
Dungeon and Lost Tower
Significant changes include the lack of the ability to teleport to certain floors and specific parts of the location. You can only teleport to the start gate. Quest monsters with a special drop have been added to each location, and at the end points both locations have bosses and spots with an increased number of monsters. We also have Talisman of mobility and Talisman of resurection, which with the help of their teleportation properties further diversify the gameplay.

Functional site - we have spent a lot of effort to make the site as convenient and simple as possible for players and at the same time quite informative. All items are displayed similarly to those in the game. Every option, every parameter, visual display of a game item corresponds as closely as possible to the game implementation. In addition, a very convenient market was created that works for game currency, which will allow players supporting the server to purchase the best equipment, and the rest to get hold of game currency.

Adapted system of ancient things
On our server you can get acci items in the early stages of the game. We changed them in such a way that they provide a noticeable increase in stats, which are so lacking at first. You will appreciate these things that have no unnecessary options. Below you can see an example of several sets

VERIFIED BALANCE

A complex server with a verified balance - let's be honest, it is good to balance the gameplay, which can challenge the player and at the same time be quite varied and exciting - the task is quite difficult. Most projects that position themselves as โ€œdifficultโ€ are based only on underestimating the experience gained and increasing the strength of monsters, without any regard for balance and variability. This approach is definitely not our choice, which is why we have been designing, testing and polishing all the settings for close to a year. During this time, a truly enormous amount of work has been done and we are proud to present the finished product, which is the embodiment of our vision of a heavy server.

Additional information

IMPROVED GROUTING SYSTEM

In some things, when sharpened to +13 - +15 levels, additional options will appear that will allow things to open up to their maximum potential and, in some cases, will affect your playstyle. This will serve as an additional incentive to sharpen. Some examples are presented below.

Example of upgrading items
Staff of Kundun Wings of Spirits Excellent Grand Viper Staff

RECYCLED OPTIONS

We have done a lot of work to adapt the options to the reset system and our configuration, setting them up so that they fit harmoniously into the gameplay and do not break the balance. The changes affected almost all types of options: Excelent, Harmony, PvP, Socket and Atient. We abandoned some options altogether, so as not to clutter the game with unnecessary content. Others, on the contrary, strengthened them to maximize their potential. Below you can see some examples.

Example of custom options
Excellent Great Dragon Boots Excellent Great Dragon Gloves Wings of Darkness Excellent Ring of Ice

RECYCLED SKILL TREE

Profound changes affected this moment as well. The main idea was to maximize the usefulness of pumping each element. We have practically gotten rid of the skills that players had to level up just to get to the next one. Each pumped-up point gives a noticeable boost to the character, so a character with a pumped-up tree will be many times stronger.

No restrictions on visiting events - the server administration considers an artificial restriction on visiting events per day absolutely unacceptable. This does not exist on our server and is not planned. We carried out competent management of the components of tickets for visiting events, set up proper timings for each, which made it possible to remove restrictions on visits per day. Active players will be additionally rewarded for their activity.

HIDDEN QUESTS AND MULTISPOTS

The game client has a built-in fully functioning mini-map with spots marked on it. But in almost every location there are unmarked spots with an increased number of creeps. In addition, there are hidden NPCs with unique quests, upon completion of which you will be rewarded with powerful buffs and more.

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CUSTOM PETS

We have developed a unique system for crafting and leveling up pets for your character. They are divided into conditional categories and, depending on the category, give the character certain bonuses. Almost all pets have 3 levels of improvement. By improving your pets, you can increase the effect of their bonuses several times. You can get a pet using crafting or other in-game methods.

Pet

Options

Craft

Zen

Success

Level 1 Pets

Balrog

Additional Damage +150/200

Small Axe +11

Bundled Jewel of Bless

50kk

60%

William

Additional Defence +250

Defence Sucess Rate +500

Small Shield +11

Bundled Jewel of Soul

50kk

60%

Wooparu

Increase Maximum Life +1000 HP

Automatic Life Recovery 1%

Spirit Helm +11

Bundled Jewel of Life

50kk

60%

Snow Fairy

Increase Maximum Mana +2000 MP

Mana after kill +1%

Legenary Gloves +11

Bundled Jewel of Life

50kk

60%

Loggle

Atack Speed Increase 50

Kris +11

Bundled Jewel of Chaos

50kk

60%

Level 2 Pets

Balrog (Evolved)

Additional Damage +250/400

Double Blade +12

2 Damage Pet lvl 1

Bundled Jewel of Bless +1

200kk

80%

William (Evolved)

Additional Defence +500

Defence Sucess Rate +1000

Buckler +12

2 Defence Pet lvl 1

Bundled Jewel of Soul +1

200kk

80%

Wooparu (Evolved)

Increase Maximum Life +2500 HP

Automatic Life Recovery 5%

Red Spirit Helm +12

2 Life Pet lvl 1

Bundled Jewel of Life +1

200kk

80%

Snow Fairy (Evolved)

Increase Maximum Mana +5000 MP

Mana after kill +3%

Dark Soul Gloves +12

2 Mana Pet lvl 1

Bundled Jewel of Life +1

200kk

80%

Loggle (Evolved)

Atack Speed Increase 100

Elemental Mace +12

2 Speed Pet lvl 1

Bundled Jewel of Chaos +1

200kk

80%

Level 3 Pets

Dark Knight

Additional Damage +500/800

Exl. Bill of Balrog +13

3 Damage Pet lvl 2

Bundled Jewel of Bless +2

500kk

90%

Elemental Elf

Additional Defence +1000

Defence Sucess Rate +2000

Exl. Legendary Shield +13

3 Defence Pet lvl 2

Bundled Jewel of Soul +2

500kk

90%

Elpis

Increase Maximum Life +5000 HP

Automatic Life Recovery 10%

Exl. Red Spirit Helm +13

3 Life Pet lvl 2

Bundled Jewel of Life +2

500kk

90%

Dark Wizard

Increase Maximum Mana +10000 MP

Mana after kill +5%

Exl. Dark Soul Gloves +13

3 Mana Pet lvl 2

Bundled Jewel of Creation +2

500kk

90%

Fairy Elf

Atack Speed Increase 150

Exl. Elemental Mace +13

3 Speed Pet lvl 2

Bundled Jewel of Chaos +2

500kk

90%

Additional information

CUSTOM JEWELS

We have a small number of custom jewels. You can get them either through crafting, completing quests, or as a reward for some bosses and events. These rare jewels are of great value and can significantly enhance any equipment and weapons.

Jewel

Effect

Craft

Zen

Success

Craft Rate

Jewel of Level Weapon

Increases weapon level by 1

20 Jewel of Bless

20 Jewel of Soul

60 Jewel of Life

1 Jewel of Creation

1 Jewel of Chaos

300 kk

80%

100%

Jewel of Level Wing

Increases wing level by 1

30 Jewel of Bless

30 Jewel of Soul

30 Jewel of Life

10 Jewel of Creation

10 Jewel of Chaos

500 kk

80%

100%

Jewel of Level Equipment

Increases equipment level by 1 (items, rings pendants)

10 Jewel of Bless

10 Jewel of Soul

30 Jewel of Life

1 Jewel of Creation

1 Jewel of Chaos

100 kk

80%

100%

Jewel of Create Exc Equipment

Makes an Excellent (green) item out of a regular (white) item

30 Jewel of Bless

30 Jewel of Soul

20 Jewel of Life

10 Jewel of Creation

10 Jewel of Chaos

500 kk

80%

100%

Jewel of Exc Equipment

Adds a random option to a green item (item, ring, pedant)

20 Jewel of Bless

20 Jewel of Soul

5 Jewel of Creation

1 Jewel of Chaos

500 kk

80%

100%

Jewel of Create Exc Weapon

Makes an Excellent (green) weapon out of a regular (white) weapon

30 Jewel of Bless

30 Jewel of Soul

30 Jewel of Life

20 Jewel of Creation

10 Jewel of Chaos

500 kk

80%

100%

Jewel of Exc Weapon

Adds a random option to excellent weapons and wings

20 Jewel of Bless

20 Jewel of Soul

10 Jewel of Creation

1 Jewel of Chaos

300 kk

80%

100%

Jewel of Skill

Adds a skill to a weapon

5 Jewel of Bless

5 Jewel of Soul

1 Jewel of Chaos

50 kk

80%

100%

Jewel of Luck

Adds luck to an item or weapon or wings

10 Jewel of Bless

10 Jewel of Soul

10 Jewel of Life

1 Jewel of Chaos

200 kk

80%

100%

Our website will not display the location or the distribution of points, only the equipment. This will allow you to use your unique build without fear that other players will see it. We do not intend to manipulate this data for donation. Here all players are equal.

VARIETY IN GAMEPLAY

Variety in gameplay - special emphasis is placed on the variety of gaming activities. The player has the opportunity to choose the path of development that he likes, be it leveling up at the spot, completing quests, searching for components and crafting, trading, leveling up mater levels, visiting events, or hunting for bosses. We practically never have situations when you have nothing to do.

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Future plans

Despite the fact that the team of moderators and the administration directly closely monitor the gameplay, in order to add another layer of security and eliminate the possibility of fraud and cheating, we are introducing the practice of weekly mini-updates that will be aimed at adjusting the balance and economy. The administration is active and constantly in touch on our discord. Below we present a small part of the more strategic plans for the development of the project.

Additional information

Currently this is only one server.
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